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The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website. [6] The ClueFinders 4th Grade Adventures was also the first game to include the A.D.A.P.T. technology, which allowed teachers and parents to monitor the player's ...
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
While playing a game of frisbee, Joni accidentally tosses the disc over the fence into the overgrown yard of their apparently friendly neighbor Miss Rose. When Joni and Santiago enter Miss Rose's yard to find the frisbee, the ground literally opens up and swallows them. Owen, Leslie and LapTrap investigate to look for their lost team members ...
Single-player. JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth ". Zack and Jess, twin brother and sister agents of Earthquest, stop him ...
Math Blaster! 1983. The Blaster Learning System is an educational video game series created by Davidson & Associates and later published by JumpStart (formerly Knowledge Adventure) after the two companies were acquired and merged by CUC Software. The games primarily focused on mathematics, later expanding into language arts and science, and ...
The Learning Company (TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California.The company produced a grade-based line of learning software, edutainment games, and productivity tools.
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