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  2. Multiply-with-carry pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Multiply-with-carry...

    Multiply-with-carry pseudorandom number generator. In computer science, multiply-with-carry (MWC) is a method invented by George Marsaglia [ 1] for generating sequences of random integers based on an initial set from two to many thousands of randomly chosen seed values.

  3. MathML - Wikipedia

    en.wikipedia.org/wiki/MathML

    A recommendation of A MathML for CSS Profile was later released on 7 June 2011; [8] this is a subset of MathML suitable for CSS formatting. Another subset, Strict Content MathML, provides a subset of content MathML with a uniform structure and is designed to be compatible with OpenMath. Other content elements are defined in terms of a ...

  4. List of random number generators - Wikipedia

    en.wikipedia.org/wiki/List_of_random_number...

    A SWB generator is the basis for the RANLUX generator, [19] widely used e.g. for particle physics simulations. Maximally periodic reciprocals: 1992 R. A. J. Matthews [20] A method with roots in number theory, although never used in practical applications. KISS: 1993 G. Marsaglia [21] Prototypical example of a combination generator. Multiply ...

  5. Counter-based random number generator - Wikipedia

    en.wikipedia.org/wiki/Counter-based_random...

    A counter-based random number generation ( CBRNG, also known as a counter-based pseudo-random number generator, or CBPRNG) is a kind of pseudorandom number generator that uses only an integer counter as its internal state. They are generally used for generating pseudorandom numbers for large parallel computations.

  6. CSS code - Wikipedia

    en.wikipedia.org/wiki/CSS_code

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Pages for logged out editors learn more

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1][ 2][ 3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  8. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 ...

  9. Multiplicative group of integers modulo n - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group_of...

    In modular arithmetic, the integers coprime (relatively prime) to n from the set of n non-negative integers form a group under multiplication modulo n, called the multiplicative group of integers modulo n. Equivalently, the elements of this group can be thought of as the congruence classes, also known as residues modulo n, that are coprime to n .