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  2. MathJax - Wikipedia

    en.wikipedia.org/wiki/MathJax

    MathJax. MathJax is a cross-browser JavaScript library that displays mathematical notation in web browsers, using MathML, LaTeX and ASCIIMathML markup. [ 3][ 4][ 5] MathJax is released as open-source software under the Apache License . The MathJax project started in 2009 as the successor to an earlier JavaScript mathematics formatting library ...

  3. MathML - Wikipedia

    en.wikipedia.org/wiki/MathML

    ISO: www .iso .org /standard /58439 .html. Mathematical Markup Language ( MathML) is a mathematical markup language, an application of XML for describing mathematical notations and capturing both its structure and content, and is one of a number of mathematical markup languages.

  4. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    A sketch colored digitally with use of several different blend modes in order to preserve the pencil lines and paper texture below the color layers. Blend modes (alternatively blending modes[ 1] or mixing modes[ 2]) in digital image editing and computer graphics are used to determine how two layers are blended with each other. The default blend ...

  5. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 ...

  6. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number. Therefore, the multiplication of two binary numbers comes down to calculating partial products (which are 0 or the first number), shifting them left, and then adding them ...

  7. Scale factor (computer science) - Wikipedia

    en.wikipedia.org/wiki/Scale_factor_(computer...

    In computer science, a scale factor is a number used as a multiplier to represent a number on a different scale, functioning similarly to an exponent in mathematics. A scale factor is used when a real-world set of numbers needs to be represented on a different scale in order to fit a specific number format. Although using a scale factor extends ...

  8. Multiplicative group of integers modulo n - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group_of...

    Integer multiplication respects the congruence classes, that is, a ≡ a' and b ≡ b' (mod n) implies ab ≡ a'b' (mod n). This implies that the multiplication is associative, commutative, and that the class of 1 is the unique multiplicative identity. Finally, given a, the multiplicative inverse of a modulo n is an integer x satisfying ax ≡ ...

  9. Multiply-with-carry pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Multiply-with-carry...

    Multiply-with-carry pseudorandom number generator. In computer science, multiply-with-carry (MWC) is a method invented by George Marsaglia [ 1] for generating sequences of random integers based on an initial set from two to many thousands of randomly chosen seed values.