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Jill Valentine [a] is a fictional character in Resident Evil (Biohazard in Japan), a survival horror video game series created by the Japanese company Capcom.She was introduced as one of the two player characters in the original Resident Evil (1996), alongside her partner Chris Redfield, as a member of the Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit.
Resident Evil: The Final Chapter is a 2016 action horror film [1] [6] written and directed by Paul W. S. Anderson.The direct sequel to Resident Evil: Retribution (2012), it is the sixth installment in the Resident Evil film series and the final installment in the original series, which is based on the video game series of the same name.
Resident Evil 2 [a] is a 2019 survival horror game developed and published by Capcom.A remake of the 1998 game Resident Evil 2, it was released for PlayStation 4, Windows, and Xbox One in January 2019 and for Amazon Luna, PlayStation 5, Xbox Series X/S and Nintendo Switch in 2022.
Teppen [a] (stylized as TEPPĆŽN) is a free-to-play digital collectible card game developed by GungHo Online Entertainment and Capcom.It released in North America and Europe on July 4, 2019 and in Asia on August 8 for Android, and iOS.
Resident Evil [c] is a 1996 survival horror game developed and published by Capcom for the PlayStation.It is the first game in Capcom's Resident Evil franchise. Players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom.Originally designed for Resident Evil 7: Biohazard, it has since been used in a variety of the company's games, such as Devil May Cry 5, Monster Hunter Rise and Street Fighter 6.
Nemesis' design emphasized asymmetry in contrast to Mr. X, but also implemented multiple belts to keep the parasite restrained. Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued.
The original Resident Evil 4 was released for the GameCube in 2005. Development of the remake reportedly began around 2018, led by the studio M-Two. [15] Capcom brought the development in-house in early 2021, led by the Division 1 team, with many staff members who worked on the 2019 remake of Resident Evil 2 returning for Resident Evil 4. [16]