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  2. Multiply-with-carry pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Multiply-with-carry...

    Thus, a multiply-with-carry generator is a Lehmer generator with modulus p and multiplier b−1 (mod p ). This is the same as a generator with multiplier b, but producing output in reverse order, which does not affect the quality of the resultant pseudorandom numbers.

  3. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 ...

  4. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    In mathematics, the symbol × has a number of uses, including. Multiplication of two numbers, where it is read as "times" or "multiplied by" [ 1] Cross product of two vectors, where it is usually read as "cross". Cartesian product of two sets, where it is usually read as "cross" [ 6] Geometric dimension of an object, such as noting that a room ...

  5. Multiplicative group of integers modulo n - Wikipedia

    en.wikipedia.org/wiki/Multiplicative_group_of...

    In modular arithmetic, the integers coprime (relatively prime) to n from the set of n non-negative integers form a group under multiplication modulo n, called the multiplicative group of integers modulo n. Equivalently, the elements of this group can be thought of as the congruence classes, also known as residues modulo n, that are coprime to n .

  6. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    The Karatsuba algorithm is a fast multiplication algorithm. It was discovered by Anatoly Karatsuba in 1960 and published in 1962. [ 1][ 2][ 3] It is a divide-and-conquer algorithm that reduces the multiplication of two n -digit numbers to three multiplications of n /2-digit numbers and, by repeating this reduction, to at most single-digit ...

  7. Glossary of mathematical symbols - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_mathematical...

    A mathematical symbol is a figure or a combination of figures that is used to represent a mathematical object, an action on mathematical objects, a relation between mathematical objects, or for structuring the other symbols that occur in a formula. As formulas are entirely constituted with symbols of various types, many symbols are needed for ...

  8. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    The second problem is that the basic school method handles the sign with a separate rule ("+ with + yields +", "+ with − yields −", etc.). Modern computers embed the sign of the number in the number itself, usually in the two's complement representation. That forces the multiplication process to be adapted to handle two's complement numbers ...

  9. Rounding - Wikipedia

    en.wikipedia.org/wiki/Rounding

    In other words, y should be a multiple of a number m that depends on the magnitude of x. The number m is a power of the base (usually 2 or 10) of the floating-point representation. Apart from this detail, all the variants of rounding discussed above apply to the rounding of floating-point numbers as well.