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  2. Bandwidth throttling - Wikipedia

    en.wikipedia.org/wiki/Bandwidth_throttling

    t. e. Bandwidth throttling consists in the limitation of the communication speed (bytes or kilobytes per second), of the ingoing (received) or outgoing (sent) data in a network node or in a network device such as computers and mobile phones. The data speed and rendering may be limited depending on various parameters and conditions.

  3. Video optimization - Wikipedia

    en.wikipedia.org/wiki/Video_optimization

    Video optimization. Video optimization refers to a set of technologies used by mobile service providers to improve consumer viewing experience by reducing video start times or re- buffering events. The process also aims to reduce the amount of network bandwidth consumed by video sessions. [1]

  4. Bufferbloat - Wikipedia

    en.wikipedia.org/wiki/Bufferbloat

    Bufferbloat is a cause of high latency and jitter in packet-switched networks caused by excess buffering of packets. Bufferbloat can also cause packet delay variation (also known as jitter), as well as reduce the overall network throughput. When a router or switch is configured to use excessively large buffers, even very high-speed networks can ...

  5. TCP tuning - Wikipedia

    en.wikipedia.org/wiki/TCP_tuning

    The original TCP configurations supported TCP receive window size buffers of up to 65,535 (64 KiB - 1) bytes, which was adequate for slow links or links with small RTTs. Larger buffers are required by the high performance options described below. Buffering is used throughout high performance network systems to handle delays in the system.

  6. Screen tearing - Wikipedia

    en.wikipedia.org/wiki/Screen_tearing

    Screen tearing [1] is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. [2] The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase ...

  7. Network congestion - Wikipedia

    en.wikipedia.org/wiki/Network_congestion

    Network congestion. Network congestion in data networking and queueing theory is the reduced quality of service that occurs when a network node or link is carrying more data than it can handle. Typical effects include queueing delay, packet loss or the blocking of new connections. A consequence of congestion is that an incremental increase in ...

  8. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    t. e. Streaming media refers to multimedia for playback using an offline or online media player that is delivered through a network. Media is transferred in a "stream" of packets from a server to a client and is rendered in real-time; [ 1] this contrasts with file downloading, a process in which the end-user obtains an entire media file before ...

  9. Head-of-line blocking - Wikipedia

    en.wikipedia.org/wiki/Head-of-line_blocking

    Head-of-line blocking. Head-of-line blocking ( HOL blocking) in computer networking is a performance-limiting phenomenon that occurs when a queue of packets is held up by the first packet in the queue. This occurs, for example, in input-buffered network switches, out-of-order delivery and multiple requests in HTTP pipelining .