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  2. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins.

  3. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Blocks are a non-standard extension added by Apple Inc. to Clang 's implementations of the C, C++, and Objective-C programming languages that uses a lambda expression -like syntax to create closures within these languages. Blocks are supported for programs developed for Mac OS X 10.6+ and iOS 4.0+, [1] although third-party runtimes allow use on ...

  4. Hardware abstraction - Wikipedia

    en.wikipedia.org/wiki/Hardware_abstraction

    In operating systems. A hardware abstraction layer ( HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be ...

  5. List of ARM Cortex-M development tools - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_Cortex-M...

    Eclipse as IDE, with GNU Tools as compiler/linker, e.g. aided with GNU ARM Eclipse plug-ins; EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. Embeetle IDE - free, fast (non-eclipse) IDE.

  6. Cross-platform software - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_software

    In computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several computing platforms. [1] Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without ...

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Lists. v. t. e. Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence ...

  8. Watcom C/C++ - Wikipedia

    en.wikipedia.org/wiki/Watcom_C/C++

    The compiler can be operated from, and generate executable code for, the DOS, OS/2, Windows, Linux operating systems. It also supports NLM targets for Novell NetWare . There is ongoing work to extend the targeting to Linux [10] and modern BSD (e.g., FreeBSD ) operating systems, running on x86 , PowerPC , and other processors.

  9. Mac gaming - Wikipedia

    en.wikipedia.org/wiki/Mac_gaming

    Mac gaming refers to the use of video games on Macintosh personal computers. In the 1990s, Apple computers did not attract the same level of video game development as Microsoft Windows computers due to the high popularity of Microsoft Windows and, for 3D gaming, Microsoft's DirectX technology. In recent years, the introduction of Mac OS X and ...