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  2. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  3. List of ARM Cortex-M development tools - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_Cortex-M...

    Eclipse as IDE, with GNU Tools as compiler/linker, e.g. aided with GNU ARM Eclipse plug-ins; EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. Embeetle IDE - free, fast (non-eclipse) IDE.

  4. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Blocks are a non-standard extension added by Apple Inc. to Clang 's implementations of the C, C++, and Objective-C programming languages that uses a lambda expression -like syntax to create closures within these languages. Blocks are supported for programs developed for Mac OS X 10.6+ and iOS 4.0+, [1] although third-party runtimes allow use on ...

  5. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    In computing, CUDA (originally Compute Unified Device Architecture) is a proprietary parallel computing platform and application programming interface (API) that allows software to use certain types of graphics processing units (GPUs) for accelerated general-purpose processing, an approach called general-purpose computing on GPUs ().

  6. CodeWarrior - Wikipedia

    en.wikipedia.org/wiki/CodeWarrior

    In 1997, Apple purchased NeXT in order to use their operating system, OpenStep, as the basis for future Mac products. OpenStep was based around the concept of the entire operating system and all of its applications being built using an internal development system. This was, in turn, based on the GNU Compiler Collection (GCC). While CodeWarrior ...

  7. Macintosh Programmer's Workshop - Wikipedia

    en.wikipedia.org/wiki/Macintosh_Programmer's...

    Macintosh Programmer's Workshop ( MPW) is a software development environment for the Classic Mac OS operating system, written by Apple Computer. For Macintosh developers, it was one of the primary tools for building applications for System 7.x and Mac OS 8.x and 9.x. Initially MPW was available for purchase as part of Apple's professional ...

  8. Application binary interface - Wikipedia

    en.wikipedia.org/wiki/Application_binary_interface

    In computer software, an application binary interface ( ABI) is an interface between two binary program modules. Often, one of these modules is a library or operating system facility, and the other is a program that is being run by a user. An ABI defines how data structures or computational routines are accessed in machine code, which is a low ...

  9. History of compiler construction - Wikipedia

    en.wikipedia.org/wiki/History_of_compiler...

    This second part of the compiler can also be created by a compiler-compiler using a formal rules-of-precedence syntax-description as input. The first compiler-compiler to use that name was written by Tony Brooker in 1960 and was used to create compilers for the Atlas computer at the University of Manchester , including the Atlas Autocode compiler.