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  2. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins.

  3. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    The command line compiler emits NXT-compatible machine code and supports Windows, Mac OS X and Linux. Little Computer 3 (LC-3) (2019) is an assembly language with a simplified instruction set, but can be used to write moderately complex assembly programs and is a theoretically viable target for C compilers. It is simpler than x86 assembly but ...

  4. List of ARM Cortex-M development tools - Wikipedia

    en.wikipedia.org/wiki/List_of_ARM_Cortex-M...

    Eclipse as IDE, with GNU Tools as compiler/linker, e.g. aided with GNU ARM Eclipse plug-ins; EmBitz (formerly Em::Blocks) – free, fast (non-eclipse) IDE for ST-LINK (live data updates), OpenOCD, including GNU Tools for ARM and project wizards for ST, Atmel, EnergyMicro etc. Embeetle IDE - free, fast (non-eclipse) IDE.

  5. Borland Kylix - Wikipedia

    en.wikipedia.org/wiki/Borland_Kylix

    Website. www .borland .com /kylix /. Borland Kylix is a compiler and integrated development environment (IDE) formerly sold by Borland, but later discontinued. It is a Linux software development environment based on Borland Delphi and Borland C++ Builder, which runs under Microsoft Windows. Continuing Delphi's classical Greek theme, Kylix is ...

  6. Hardware abstraction - Wikipedia

    en.wikipedia.org/wiki/Hardware_abstraction

    In operating systems. A hardware abstraction layer ( HAL) is an abstraction layer, implemented in software, between the physical hardware of a computer and the software that runs on that computer. Its function is to hide differences in hardware from most of the operating system kernel, so that most of the kernel-mode code does not need to be ...

  7. Video game programming - Wikipedia

    en.wikipedia.org/wiki/Video_game_programming

    Lists. v. t. e. Game programming, a subset of game development, is the software development of video games. Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence ...

  8. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Blocks are a non-standard extension added by Apple Inc. to Clang 's implementations of the C, C++, and Objective-C programming languages that uses a lambda expression -like syntax to create closures within these languages. Blocks are supported for programs developed for Mac OS X 10.6+ and iOS 4.0+, [1] although third-party runtimes allow use on ...

  9. CodeWarrior - Wikipedia

    en.wikipedia.org/wiki/CodeWarrior

    In 1997, Apple purchased NeXT in order to use their operating system, OpenStep, as the basis for future Mac products. OpenStep was based around the concept of the entire operating system and all of its applications being built using an internal development system. This was, in turn, based on the GNU Compiler Collection (GCC). While CodeWarrior ...