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Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
The 2D graphics core was later used in the ViRGE/DX and ViRGE/GX. Like the corresponding ViRGE chips, the 64V2 also came in /DX and /GX variants, with the latter supporting more modern SDRAM or SGRAM. The final version, called the Trio3D, was effectively the 128-bit successor to the ViRGE/GX2. S3 Trio 3D/2X
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [1] [2] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems.
HOOPS Visualize is a 3D computer graphics software designed to render graphics across both mobile and desktop platforms. HOOPS Visualize provides 3D Graphics API to render CAD models. It's part of the HOOPS 3D Application Framework SDK. Since June 2018 it's licensed via Siemens PLM Software.
Daz Studio a free 3D rendering toolset for adjusting parameters of pre-existing models, posing and rendering them in full 3D scene environments. Imports objects created in Poser and is similar to that program, but with fewer features. DX Studio a complete integrated development environment for creating interactive 3D graphics. The system ...
The Stanford dragon is a computer graphics 3D test model created with a Cyberware 3030 Model Shop (MS) Color 3D Scanner at Stanford University. The data for the model was produced in 1996. The dragon consists of data describing 871,414 triangles determined by 3D scanning a real figurine.
Blender is a free and open-source 3D computer graphics software tool set that runs on Windows, MacOS, BSD, Haiku, and Linux. It is used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games.
ANGLE (Almost Native Graphics Layer Engine) is an open source, cross-platform graphics engine abstraction layer developed by Google. [1] ANGLE translates OpenGL ES 2/3 calls to DirectX 9, 11, OpenGL or Vulkan API calls.
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