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Texture mapping. Mapping a two-dimensional texture onto a 3D model. 1: 3D model without textures. 2: Same model with textures. Texture mapping[ 1][ 2][ 3] is a method for mapping a texture on a computer-generated graphic. "Texture" in this context can be high frequency detail, surface texture, or color .
Art of Illusion. Art of Illusion is a free software, and open source software package [1] for making 3D graphics. [2] It provides tools for 3D modeling, texture mapping, and 3D rendering still images and animations. Art of Illusion can also export models for 3D printing in the STL file format. [3] [4]
Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access . Texture compression can be applied to reduce memory usage at runtime.
In computer graphics, level of detail ( LOD) refers to the complexity of a 3D model representation. [ 1][ 2][ 3] LOD can be decreased as the model moves away from the viewer or according to other metrics such as object importance, viewpoint-relative speed or position. LOD techniques increase the efficiency of rendering by decreasing the ...
Mipmap. In computer graphics, mipmaps (also MIP maps) or pyramids[ 1][ 2][ 3] are pre-calculated, optimized sequences of images, each of which is a progressively lower resolution representation of the previous. The height and width of each image, or level, in the mipmap is a factor of two smaller than the previous level.
UV mapping. The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping. The letters "U" and "V" denote the axes ...
In computer graphics, cube mapping is a method of environment mapping that uses the six faces of a cube as the map shape. The environment is projected onto the sides of a cube and stored as six square textures, or unfolded into six regions of a single texture. The cube map is generated by first rendering the scene six times from a viewpoint ...
A texture artist is an individual who develops textures for digital media, usually for video games, movies, web sites and television shows. [1] [2] These textures can be in the form of 2D or (rarely) 3D art that may be overlaid onto a polygon mesh to create a realistic 3D model . Texture artists often take advantage of web sites for the ...