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  2. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling. In computer graphics and digital imaging, image scaling refers to the resizing of a digital image. In video technology, the magnification of digital material is known as upscaling or resolution enhancement . When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric ...

  3. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail. Unfortunately due to the standardized size of 218x80 pixels, the "Wiki" image cannot use HQ4x or ...

  4. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Deep learning super sampling. Deep learning super sampling ( DLSS) is a family of real-time deep learning image enhancement and upscaling technologies developed by Nvidia that are exclusive to its RTX line of graphics cards, [1] and available in a number of video games. The goal of these technologies is to allow the majority of the graphics ...

  5. hqx - Wikipedia

    en.wikipedia.org/wiki/Hqx

    hqx. hqx ("high quality scale") is a set of 3 image upscaling algorithms developed by Maxim Stepin. The algorithms are hq2x, hq3x, and hq4x, which magnify by a factor of 2, 3, and 4 respectively. It was initially created in 2003 for the Super NES emulator ZSNES, [1] and is used in emulators such as Nestopia, F. CEUX Snes9x., and Snes9x .

  6. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    Fast RotSprite is a fast rotation algorithm for pixel art developed by Oleg Mekekechko for the Pixel Studio app. It is based on RotSprite but has better performance with slight quality loss. It can process larger images in real-time. Instead of the 8× upscale, Fast RotSprite uses a single 3× upscale.

  7. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    The interpolated surface (meaning the kernel shape, not the image) is smoother than corresponding surfaces obtained by bilinear interpolation or nearest-neighbor interpolation. Bicubic interpolation can be accomplished using either Lagrange polynomials, cubic splines, or cubic convolution algorithm. In image processing, bicubic interpolation is ...

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