Search results
Results From The WOW.Com Content Network
The Mano machine is a computer theoretically described by M. Morris Mano.It contains a central processing unit, random access memory, and an input-output bus.Its limited instruction set and small address space limit it to use as a microcontroller, but it can easily be expanded to have a 32-bit accumulator register, and 28-bit addressing using a hardware description language like Verilog or ...
A software bug is a bug in computer software . A computer program with many or serious bugs may be described as buggy. The effects of a software bug range from minor (such as a misspelled word in the user interface) to severe (such as frequent crashing ). Software bugs have been linked to disasters.
Greenspun's tenth rule. Greenspun's tenth rule of programming is an aphorism in computer programming and especially programming language circles that states: [ 1][ 2] Any sufficiently complicated C or Fortran program contains an ad hoc, informally-specified, bug -ridden, slow implementation of half of Common Lisp.
Computer architecture Computer architecture targets the internal structure of a computer system, in terms of collaborating hardware components such as the CPU – or processor – the bus and the memory. Serverless architecture Serverless architecture is a cloud computing paradigm that is often misunderstood as being server-free.
A von Neumann architecture scheme. The von Neumann architecture —also known as the von Neumann model or Princeton architecture —is a computer architecture based on a 1945 description by John von Neumann, and by others, in the First Draft of a Report on the EDVAC. [ 1 ] The document describes a design architecture for an electronic digital ...
Instruction cycle. The instruction cycle (also known as the fetch–decode–execute cycle, or simply the fetch-execute cycle) is the cycle that the central processing unit (CPU) follows from boot-up until the computer has shut down in order to process instructions. It is composed of three main stages: the fetch stage, the decode stage, and the ...
In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
A system architecture primarily concentrates on the internal interfaces among the system's components or subsystems, and on the interface (s) between the system and its external environment, especially the user. (In the specific case of computer systems, this latter, special, interface is known as the computer human interface, AKA human ...