Gamer.Site Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    Bresenham's line algorithm. Bresenham's line algorithm is a line drawing algorithm that determines the points of an n -dimensional raster that should be selected in order to form a close approximation to a straight line between two points. It is commonly used to draw line primitives in a bitmap image (e.g. on a computer screen ), as it uses ...

  3. Digital differential analyzer (graphics algorithm) - Wikipedia

    en.wikipedia.org/wiki/Digital_differential...

    In computer graphics, a digital differential analyzer ( DDA) is hardware or software used for interpolation of variables over an interval between start and end point. DDAs are used for rasterization of lines, triangles and polygons. They can be extended to non linear functions, such as perspective correct texture mapping, quadratic curves, and ...

  4. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    In computer graphics, a line drawing algorithm is an algorithm for approximating a line segment on discrete graphical media, such as pixel -based displays and printers. On such media, line drawing requires an approximation (in nontrivial cases). Basic algorithms rasterize lines in one color. A better representation with multiple color ...

  5. Lill's method - Wikipedia

    en.wikipedia.org/wiki/Lill's_method

    Lill's method involves drawing a path of straight line segments making right angles, with lengths equal to the coefficients of the polynomial. The roots of the polynomial can then be found as the slopes of other right-angle paths, also connecting the start to the terminus, but with vertices on the lines of the first path.

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Lineline_intersection

    Lineline intersection. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection . In three-dimensional Euclidean geometry, if two lines are not in ...

  7. AOL Mail

    mail.aol.com

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  8. Sutherland–Hodgman algorithm - Wikipedia

    en.wikipedia.org/wiki/Sutherland–Hodgman_algorithm

    Sutherland–Hodgman algorithm. The Sutherland–Hodgman algorithm is an algorithm used for clipping polygons. It works by extending each line of the convex clip polygon in turn and selecting only vertices from the subject polygon that are on the visible side.

  9. Xcas - Wikipedia

    en.wikipedia.org/wiki/Xcas

    Here is a brief overview of what Xcas is able to do: [9] [10] Xcas has the ability of a scientific calculator that provides show input and writes pretty print; Xcas works also as a spreadsheet; [11]