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Umbrella Corps is a competitive multiplayer shooter that features zombies. [3] Players play as a mercenary from two different corporations, and they are tasked to co-operate with their fellow mercenaries to eliminate all the hostile players. [4]
Resident Evil: Damnation, known as Biohazard: Damnation (Japanese: バイオハザード ダムネーション, Hepburn: Baiohazādo: Damunēshon) in Japan, is a 2012 Japanese adult animated biopunk action film by Capcom and Sony Pictures Entertainment Japan, and is directed by Makoto Kamiya and produced by Hiroyuki Kobayashi. [2]
The Evil Within [a] is a survival horror video game developed by Tango Gameworks and published by Bethesda Softworks.The game was directed by Resident Evil series creator Shinji Mikami and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Windows, Xbox 360, and Xbox One.
The game uses an over-the-shoulder camera angle when displaying the targeting reticle. Gears of War is a third-person shooter game, with its core concepts being derived from Resident Evil 4 ' s "over the shoulder" perspective, Kill Switch ' s cover system, and Bionic Commando ' s swinging action akin to moving between points of cover. [13]
The story of Resident Evil Outbreak: File #2 is told through a series of five scenarios, though the exact order of the scenarios is left ambiguous. The first scenario listed is "Wild Things," in which Cindy Lennox leads the rest of the survivors to the Raccoon City Zoo in hopes of reaching a rescue helicopter on the other side of the zoo.
Similarly, another light gun game, Resident Evil: The Darkside Chronicles (2009) was released for the Wii and features sequences set in Code: Veronica along with Resident Evil 2. [68] As with previous Resident Evil games, the story was adapted into a novel written by S. D. Perry. Also, a miniseries comic was published by DC Comics. [69]
The Steam version of the game was released in Asian territories by Capcom Taiwan on September 15, 2021. The game is a meta-narrative, taking place within a cyberspace database called the Deep Log which contains data from all games in the Mega Man X series, along with the experiences of players all around the world. The game follows the Player ...
Nemesis' design emphasized asymmetry in contrast to Mr. X, but also implemented multiple belts to keep the parasite restrained. Nemesis' appearance was designed by Yoshinori Matsushita, with Aoyama instructing him to create "a rough guy who attacks with weapons and has an intimidating build" in order to heighten the fear of being pursued.