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  2. Kahoot acquires Clever, the US-based edtech portal, for up to ...

    www.aol.com/news/kahoot-acquires-clever-us-based...

    It is acquiring Clever, a startup that has built a single sign-on portal for educators, students and their families to build and engage in digital learning classrooms, currently used by about 65% ...

  3. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    ClassDojo. ClassDojo[ 3] is an educational technology company. [ 4][ 5] It connects primary school teachers, students and families through communication features, such as a feed for photos and videos from the school day, [ 6][ 7] and messaging that can be translated into more than 35 languages. [ 8][ 9] It also enables teachers to note feedback ...

  4. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Launched. March 2013 [ 2] Kahoot! is a Norwegian online game-based learning platform. [ 3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [ 4][ 5]

  5. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Quizlet is a multi-national American company that provides tools for studying and learning. [ 1] Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [ 2] and released to the public in January 2007. [ 3] Quizlet's primary products include digital flash cards, matching games, practice electronic ...

  6. Trader Joe's recalls 653,000 candles sold across U.S. due to ...

    www.aol.com/trader-joes-recalls-653-000...

    Updated August 16, 2024 at 8:09 AM. Trader Joe's is recalling about 653,000 Mango Tangerine Scented Candles sold nationwide because the wax can become engulfed in a flame, making the product a ...

  7. Central Institute of Educational Technology - Wikipedia

    en.wikipedia.org/wiki/Central_Institute_of...

    CIET. Central Institute of Educational Technology (acronym CIET) [ 1] is an autonomous organization, formed as a nodal agency under the National Council of Educational Research and Training (NCERT) for promoting the use of mass media technology for expanding and improving the quality of education at the school level.

  8. Prodigy Education - Wikipedia

    en.wikipedia.org/wiki/Prodigy_Education

    https://prodigygame.com. Prodigy Education, Inc., formerly Prodigy Game, is a educational technology company focused on game-based learning. Its co-CEOs and founders are Alex Peters and Rohan Mahimker. [ 1] It is the developer of the 2011 and 2022 Prodigy Math, a roleplaying game where players solve math problems to participate in battles and ...

  9. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    A phone cage used for keeping students' phones away from them during school hours. The use of mobile phones in schools has become a controversial topic debated by students, parents, teachers and authorities. People who support the use of mobile phones believe that these phones are useful for safety, allowing children to communicate with their ...