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  2. Fixed-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Fixed-point_arithmetic

    A fixed-point representation of a fractional number is essentially an integer that is to be implicitly multiplied by a fixed scaling factor. For example, the value 1.23 can be stored in a variable as the integer value 1230 with implicit scaling factor of 1/1000 (meaning that the last 3 decimal digits are implicitly assumed to be a decimal fraction), and the value 1 230 000 can be represented ...

  3. Binary multiplier - Wikipedia

    en.wikipedia.org/wiki/Binary_multiplier

    In binary encoding each long number is multiplied by one digit (either 0 or 1), and that is much easier than in decimal, as the product by 0 or 1 is just 0 or the same number. Therefore, the multiplication of two binary numbers comes down to calculating partial products (which are 0 or the first number), shifting them left, and then adding them ...

  4. Multiply-with-carry pseudorandom number generator - Wikipedia

    en.wikipedia.org/wiki/Multiply-with-carry...

    Multiply-with-carry pseudorandom number generator. In computer science, multiply-with-carry (MWC) is a method invented by George Marsaglia [ 1] for generating sequences of random integers based on an initial set from two to many thousands of randomly chosen seed values.

  5. List of XML and HTML character entity references - Wikipedia

    en.wikipedia.org/wiki/List_of_XML_and_HTML...

    In HTML and XML, a numeric character reference refers to a character by its Universal Character Set / Unicode code point, and uses the format: &#xhhhh; or. &#nnnn; where the x must be lowercase in XML documents, hhhh is the code point in hexadecimal form, and nnnn is the code point in decimal form. The hhhh (or nnnn) may be any number of ...

  6. MathML - Wikipedia

    en.wikipedia.org/wiki/MathML

    A recommendation of A MathML for CSS Profile was later released on 7 June 2011; [8] this is a subset of MathML suitable for CSS formatting. Another subset, Strict Content MathML, provides a subset of content MathML with a uniform structure and is designed to be compatible with OpenMath. Other content elements are defined in terms of a ...

  7. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    v. t. e. In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent ...

  8. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic. The oldest and simplest method, known since antiquity as long multiplication or grade-school ...

  9. Overline - Wikipedia

    en.wikipedia.org/wiki/Overline

    varies. An overline, overscore, or overbar, is a typographical feature of a horizontal line drawn immediately above the text. In old mathematical notation, an overline was called a vinculum, a notation for grouping symbols which is expressed in modern notation by parentheses, though it persists for symbols under a radical sign.