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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX. Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    Direct3D is a graphics application programming interface (API) for Microsoft Windows. Part of DirectX, Direct3D is used to render three-dimensional graphics in applications where performance is important, such as games. Direct3D uses hardware acceleration if it is available on the graphics card, allowing for hardware acceleration of the entire ...

  4. Comparison of Microsoft Windows versions - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_Microsoft...

    Windows Embedded Compact (Windows CE) is a discontinued variation of Microsoft's Windows operating system for minimalistic computers and embedded systems. Windows CE was a distinctly different kernel, rather than a trimmed-down version of desktop Windows. It is supported on Intel x86 and is compatible on MIPS, ARM, and Hitachi SuperH processors.

  5. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code, also commonly referred to as VS Code, [10] is a source-code editor developed by Microsoft for Windows, Linux, macOS and web browsers. [11] [12] Features include support for debugging, syntax highlighting, intelligent code completion, snippets, code refactoring, and embedded version control with Git.

  6. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++. Microsoft Visual C++ ( MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft. MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.

  7. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  8. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    DirectCompute. Microsoft DirectCompute is an application programming interface (API) that supports running compute kernels on general-purpose computing on graphics processing units on Microsoft's Windows Vista, Windows 7 and later versions. DirectCompute is part of the Microsoft DirectX collection of APIs, and was initially released with the ...

  9. Windows NT 4.0 - Wikipedia

    en.wikipedia.org/wiki/Windows_NT_4.0

    Windows NT 4.0 was the first release of Microsoft Windows to include DirectX as standard—version 2 shipped with the initial release of Windows NT 4.0, and version 3 was included with the release of Service Pack 3 in mid-1997. However advanced hardware accelerated Direct3D and DirectSound multimedia features were never available on Windows NT 4.0.

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