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  2. Hexadecimal - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal

    v. t. e. In mathematics and computing, the hexadecimal (also base-16 or simply hex) numeral system is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent ...

  3. Change of base - Wikipedia

    en.wikipedia.org/wiki/Change_of_base

    Change of base. In mathematics, change of base can mean any of several things: Changing numeral bases, such as converting from base 2 ( binary) to base 10 ( decimal ). This is known as base conversion. The logarithmic change-of-base formula, one of the logarithmic identities used frequently in algebra and calculus. The method for changing ...

  4. Signed number representations - Wikipedia

    en.wikipedia.org/wiki/Signed_number_representations

    In computing, signed number representations are required to encode negative numbers in binary number systems. In mathematics, negative numbers in any base are represented by prefixing them with a minus sign ("−"). However, in RAM or CPU registers, numbers are represented only as sequences of bits, without extra symbols.

  5. Camera Link - Wikipedia

    en.wikipedia.org/wiki/Camera_Link

    Camera Link is a serial communication protocol standard [ 1] designed for camera interface applications based on the National Semiconductor interface Channel-link. It was designed for the purpose of standardizing scientific and industrial video products including cameras, cables and frame grabbers. The standard is maintained and administered by ...

  6. Comparison of YouTube downloaders - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_YouTube_down...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Donate; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Game engines are tools available to implement video games without building everything from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement.

  8. Module:BaseConvert - Wikipedia

    en.wikipedia.org/wiki/Module:BaseConvert

    It may be a number instead, if the input base is 10. base - (required) the base to which the number should be converted. May be between 2 and 36, inclusive. from - the base of the input. Defaults to 10 (or 16 if the input has a leading '0x'). Note that bases other than 10 are not supported if the input has a fractional part.

  9. libvpx - Wikipedia

    en.wikipedia.org/wiki/Libvpx

    libvpx. libvpx is a free software video codec library from Google and the Alliance for Open Media (AOMedia). It serves as the reference software implementation for the VP8 and VP9 video coding formats, and for AV1 a special fork named libaom that was stripped of backwards compatibility. As free software it is published also in source code under ...

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