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Mat Dickie (born 1980/1981), [ 1] professionally known as MDickie, is an English independent video game developer and author. He is best known for his indie professional wrestling games, [ 2] such as Wrestling Revolution for iOS and Android devices, which received over 100,000 downloads two months after its launch in 2012. [ 3]
Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...
John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...
Elite (video game) Elite. (video game) Elite is a space trading video game. It was written and developed by David Braben and Ian Bell and was originally published by Acornsoft for the BBC Micro and Acorn Electron computers in September 1984. [ 2] Elite' s open-ended game model, and revolutionary 3D graphics led to it being ported to virtually ...
If you qualify for a 401 (k) match, you may subtract a portion of this from your savings goal. For example, if your goal is to save $500 per month for retirement and you qualify for a $2,400 401 ...
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Hard Drivin ' is a sim racing arcade video game developed by Atari Games in 1989. [5] Players test drive a sports car on courses that emphasize stunts and speed. It features one of the first 3D polygon driving environments [ 6 ] via a simulator cabinet with a haptic vibrating steering wheel and a custom rendering architecture.
Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.