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Internet censorship in Indonesia. Internet filtering in Indonesia was deemed "substantial" in the social arena, "selective" in the political and internet tools arenas, and there was no evidence of filtering in the conflict/security arena by the OpenNet Initiative in 2011 based on testing done during 2009 and 2010.
Counter-Strike Neo (stylized NEO) is a Japanese arcade adaptation of Counter-Strike published by Namco for Linux-based machines. [22] The game is set in a futuristic version of Counter-Strike, with characters featuring anime-like designs. A selection of single-player missions, mini-games, and seasonal events were added to prolong the players ...
Point Blank is a fast-paced online first-person shooter, and is similar in terms of gameplay to Counter-Strike.It also features destructible and dynamic environments, as well as deeper character and skill customisation options.
Google Public DNS is a Domain Name System (DNS) service offered to Internet users worldwide by Google.It functions as a recursive name server.Google Public DNS was announced on December 3, 2009, [1] in an effort described as "making the web faster and more secure."
Counter-Strike Online ( CSO) is a tactical first-person shooter video game, targeted towards Asia's gaming market released in 2008. It is based on Counter-Strike and was developed by Nexon with oversight from license-holder Valve. It uses a micropayment model that is managed by a custom version of Steam.
Nexon Co., Ltd. (formerly Korean : 주식회사 넥슨) is a South Korean video game developer and publisher. [ 7] It develops and publishes titles including MapleStory, Blue Archive, Dungeon & Fighter, Sudden Attack, and KartRider. [ 7] Headquartered in Japan, the company has offices in South Korea, the United States, Taiwan and Thailand.
According to Akamai Technologies, Indonesia, with nine connections to undersea cables, had in Q1 2014 an average Internet connection speed of 2.4 Mbit/s, which was an increase of 55% from the previous year. Just 6.6% of homes had access to 4 Mbit/s or higher speed connections. [ 6] However, in Q4 2014, the average internet connection speed was ...
Video gaming in Indonesia is a growing sector, holding the 16th largest market in the world and about half the Southeast Asian market in 2017. Over 40 million people in the country are active gamers, with mobile gaming being the dominant sector in terms of revenue. The development of video games in the country began with imported consoles and ...