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  2. User (computing) - Wikipedia

    en.wikipedia.org/wiki/User_(computing)

    t. e. A user is a person who utilizes a computer or network service. A user often has a user account and is identified to the system by a username (or user name ). [a] Some software products provide services to other systems and have no direct end users .

  3. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [ 1][ 2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages. Programmers typically use high-level programming ...

  4. Email client - Wikipedia

    en.wikipedia.org/wiki/Email_client

    An email client, email reader or, more formally, message user agent (MUA) or mail user agent is a computer program used to access and manage a user's email. A web application which provides message management, composition, and reception functions may act as a web email client , and a piece of computer hardware or software whose primary or most ...

  5. Email - Wikipedia

    en.wikipedia.org/wiki/Email

    Electronic mail ( email or e-mail) is a method of transmitting and receiving messages using electronic devices. It was conceived in the late–20th century as the digital version of, or counterpart to, mail (hence e- + mail ).

  6. Boilerplate code - Wikipedia

    en.wikipedia.org/wiki/Boilerplate_code

    Boilerplate code. In computer programming, boilerplate code, or simply boilerplate, are sections of code that are repeated in multiple places with little to no variation. When using languages that are considered verbose, the programmer must write a lot of boilerplate code to accomplish only minor functionality. [1]

  7. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    Identifier (computer languages) In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables, data types, labels, subroutines, and modules .

  8. Programming language - Wikipedia

    en.wikipedia.org/wiki/Programming_language

    When compiled and run, it will give the output " Hello, world! ". A programming language is a system of notation for writing computer programs. [ 1 ] Programming languages are described in terms of their syntax (form) and semantics (meaning), usually defined by a formal language.

  9. API - Wikipedia

    en.wikipedia.org/wiki/API

    API. An application programming interface ( API) is a way for two or more computer programs or components to communicate with each other. It is a type of software interface, offering a service to other pieces of software. [1] A document or standard that describes how to build or use such a connection or interface is called an API specification.