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Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Vision problems. Too much video game playing may cause vision problems. [ 11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Computer addiction. Computer addiction is a form of behavioral addiction [ 1] that can be described as the excessive or compulsive use of the computer, which persists despite serious negative consequences for personal, social, or occupational function. [ 2] Another clear conceptualization is made by Block, who stated that "Conceptually, the ...
Video game addiction has been shown to be more prevalent in males than females, higher by 2.9 times. [61] It has been suggested that people of younger ages are more prone to become addicted to video games. [61] People with certain personalities may be more susceptible to gaming addictions. [61] [62] Risk factors for video game addiction include ...
The evidence, although of mainly low to moderate quality, shows an correlation between heavy screen time and a variety of health physical and mental health problems. [ 6] However, moderate use of digital media is also correlated with benefits for young people in terms of social integration, mental health, and overall well-being.
Internet addiction disorder ( IAD ), also known as problematic internet use or pathological internet use, is problematic, compulsive use of the internet, particularly social media, that impairs individual function over a prolonged period of time. Young people are at particular risk of developing internet addiction disorder, [ 1] with case ...
A subunit of a player's turn. For example, a game may allow an action to occur only so long as the player has sufficient 'action points' to complete the action. [8] [9] action role-playing game (ARPG) A genre of role-playing video game where battle actions are performed in real-time instead of a turn-based mechanic. adaptive music
Violence. Video games since their inception have been the subject of concern due to the depictions of violence they may contain, which have heightened as the technology behind video games improves the amount of visual detail and realism of games. Video games are often seen as a possible cause to violent actions, notably in the aftermath of the ...