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Jacoby transfer. The Jacoby transfer, or simply transfers, in the card game contract bridge, is a convention in most bridge bidding systems initiated by responder following partner's notrump opening bid that forces opener to rebid in the suit ranked just above that bid by responder. For example, a response in diamonds forces a rebid in hearts ...
2 ♣ : transfer to diamonds 2 ♦ : transfer to hearts 2 ♥ : transfer to spades (a support bid too strong for a natural raise) 2 ♠ : natural support bid. When partner's overcall does not skip any suits, the Rubens advances reduce to the standard treatment in which new suits are forcing and the cue bid promises support. For instance:
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Stayman convention. Stayman is a bidding convention in the card game contract bridge. It is used by a partnership to find a 4-4 or 5-3 trump fit in a major suit after making a one notrump (1NT) opening bid and it has been adapted for use after a 2NT opening, a 1NT overcall, and many other natural notrump bids.
Strong two clubs. Bridge bidding systems that incorporate a strong 2 clubs opening bid include modern Standard American, standard Acol, 2/1 game forcing and many others. In most natural bridge bidding systems, the opening bid of 2 ♣ is used exclusively for hands too strong for an opening bid at the one-level. Typically, the bid is reserved ...
Contract bridge. Contract bridge, or simply bridge, is a plain trick-taking card game played with a standard 52-card deck. It is played by two pairs competing against each other, with the partners facing each other as in Whist . Millions of people play bridge worldwide in clubs, tournaments, online and socially, making it one of the world's ...
Before looking at the detail, it is necessary to understand that bridge theory and practice suggest that the HCP method of hand evaluation, together with common sense concerning balance and cover in all suits, is the best for deciding the level of NT contracts, thus: 25+ HCP is sufficient for a game 3NT; 33+ HCP should yield 12 tricks
Advanced techniques by declarer. card reading, also known as counting the hand. dummy reversal. endplay. coups. squeezes. suit combinations play. safety play. applying the principle of restricted choice.
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