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  2. Yahoo Games - Wikipedia

    en.wikipedia.org/wiki/Yahoo_Games

    Yahoo! Games was a section of the Yahoo! website, launched on March 31, 1998, in which Yahoo! users could play games either with other users or by themselves. The majority of Yahoo! Games was closed down on March 31, 2014, and the balance was closed on February 9, 2016. [3] Yahoo! announced that "changes in supporting technologies and increased ...

  3. Time4Learning - Wikipedia

    en.wikipedia.org/wiki/Time4Learning

    Time4Learning was founded by John Edelson in 2003. [10] and began providing online homeschooling through an online platform in 2004. [11]In 2008, they started a program called VocabularySpellingCity for kindergarten through 12th grade pupils.

  4. Yahoo data breaches - Wikipedia

    en.wikipedia.org/wiki/Yahoo_data_breaches

    The first data breach occurred on Yahoo servers in August 2013 [1] and affected all three billion user accounts. [2][3] Yahoo announced the breach on December 14, 2016. [4] Marissa Mayer, who was CEO of Yahoo at the time of the breach, testified before Congress in 2017 that Yahoo had been unable to determine who perpetrated the 2013 breach.

  5. Channel 4 Learning - Wikipedia

    en.wikipedia.org/wiki/Channel_4_Learning

    Channel 4 Learning, originally part of Channel 4, was created to produce support materials that motivate and inspire learners aged 4–19 while empowering teachers to create engaging lessons. Primary resources cover Early Years, Key Stage 1 and Key Stage 2. Secondary resources cover Key Stage 3, Key Stage 4 and GCSEs.

  6. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).

  7. Impact of the COVID-19 pandemic on the video game industry

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    Impacts. COVID-19 portal. v. t. e. The video game industry has been substantially impacted by COVID-19 pandemic restrictions in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China.

  8. Impact of the COVID-19 pandemic on education - Wikipedia

    en.wikipedia.org/wiki/Impact_of_the_COVID-19...

    The COVID-19 pandemic affected educational systems across the world. [ 1 ] The number of cases of COVID-19 started to rise in March 2020 and many educational institutions and universities underwent closure. Most countries decided to temporarily close the educational institutions in order to reduce the spread of COVID-19.

  9. History of Yahoo - Wikipedia

    en.wikipedia.org/wiki/History_of_yahoo

    The company's stock price rose rapidly during the dot-com bubble and closed at an all-time high of US$118.75 in 2000. [7] However, after the dot-com bubble burst, it reached an all-time low of $8.11 in 2001. [8] Yahoo! formally rejected an acquisition bid from the Microsoft Corporation in 2008. [9]