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ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...
Disney Junior Music: Nursery Rhymes; Disney Junior Music: Ready for Preschool; Disney Junior's Wonderful World of Songs; Disney Tsum Tsum; Doc Toy Hospital; Doc McStuffins: The Doc & Bella Are In! Me & Mickey; Me & Winnie the Pooh [24] [25] Me & Ariel; Meet Spidey and His Amazing Friends; Mickey Mouse: Hot Diggity-Dog Tales; Mickey's ...
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
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Then known as "checkgate", [5] the channel uploaded two versions of the alphabet song to YouTube on their first day. [6] The channel uploaded its third video nine months later, titled "Learning ABC Alphabet – Letter "K" — Kangaroo Game". Most videos on the channel taught the alphabet, with a typical length of between one and two minutes.
[6] [7] According to the Entertainment Software Association in 2010, 42% of gamers said they play online games one or more hours per week. [8] Game playing is considered active media consumption, which provides a unique opportunity for advertisers. The principal advantages of product placement in gaming are visibility and notoriety.
Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
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