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  2. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography.

  3. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The Learning Company ( TLC) was an educational software company founded in 1980 in Palo Alto, California and headquartered in Fremont, California. The company produced a grade-based line of learning software, edutainment games, and productivity tools. Its titles included the flagship series Reader Rabbit, for preschoolers through second graders ...

  4. Netscape - Wikipedia

    en.wikipedia.org/wiki/Netscape

    Netscape Navigator, Macworld (May 1995) Netscape was the first company to attempt to capitalize on the emerging World Wide Web. It was founded under the name Mosaic Communications Corporation on April 4, 1994, the brainchild of Jim Clark who had recruited Marc Andreessen as co-founder and Kleiner Perkins as investors. The first meeting between Clark and Andreessen was never truly about a ...

  5. Remember what the Internet looked like in the 1990s? - AOL

    www.aol.com/news/2016-02-17-your-mind-will...

    This Is What the Internet Looked Like in the 1990s. In less than 60 years, the Internet has become a mainstay in the way we work and live so much so that it's hard to imagine a time when our lives ...

  6. Math wars - Wikipedia

    en.wikipedia.org/wiki/Math_wars

    Math wars is the debate over modern mathematics education, textbooks and curricula in the United States that was triggered by the publication in 1989 of the Curriculum and Evaluation Standards for School Mathematics by the National Council of Teachers of Mathematics (NCTM) and subsequent development and widespread adoption of a new generation of mathematics curricula inspired by these standards.

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    JumpStart (known as Jump Ahead in the United Kingdom) was an educational media franchise created for children, primarily consisting of educational games. The franchise began with independent developer Fanfare Software's 1994 video game JumpStart Kindergarten. The series was expanded into other age groups and beyond games to include workbooks ...

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