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  2. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known simply as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2][3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an ...

  3. Java (programming language) - Wikipedia

    en.wikipedia.org/wiki/Java_(programming_language)

    Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]

  4. LifeWiki - Wikipedia

    en.wikipedia.org/wiki/LifeWiki

    LifeWiki. LifeWiki is a wiki dedicated to Conway's Game of Life. [ 1][ 2] It hosts over 2000 articles on the subject [ 3] and a large collection of Life patterns stored in a format based on run-length encoding [ 4] that it uses to interoperate with other Life software such as Golly. [ 5]

  5. Here’s what happened when neural networks took on the Game of ...

    www.aol.com/happened-neural-networks-took-game...

    The Game of Life is a grid-based automaton that is very popular in discussions about science, computation, and artificial intelligence. ... 24/7 Help. For premium support please call: 800-290-4726 ...

  6. James Gosling - Wikipedia

    en.wikipedia.org/wiki/James_Gosling

    James Gosling OC (born 19 May 1955) is a Canadian computer scientist, best known as the founder and lead designer behind the Java programming language. [3]Gosling was elected a member of the National Academy of Engineering in 2004 for the conception and development of the architecture for the Java programming language and for contributions to window systems.

  7. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    Rule 110. The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  8. Category:Java platform games - Wikipedia

    en.wikipedia.org/wiki/Category:Java_platform_games

    Saints Row 2 (mobile) Soda Constructor. Space Impact. Sphinx and the Cursed Mummy. Spiral Knights. Splatterhouse. Split/Second: Velocity. Street Fighter II.

  9. APL (programming language) - Wikipedia

    en.wikipedia.org/wiki/APL_(programming_language)

    APL (named after the book A Programming Language) [ 3 ] is a programming language developed in the 1960s by Kenneth E. Iverson. Its central datatype is the multidimensional array. It uses a large range of special graphic symbols [ 4 ] to represent most functions and operators, leading to very concise code.