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Type-in program. A type-in program or type-in listing was computer source code printed in a home computer magazine or book. It was meant to be entered via the keyboard by the reader and then saved to cassette tape or floppy disk. The result was a usable game, utility, or application program. Type-in programs were common in the home computer era ...
Compute! ( ISSN 0194-357X ), often stylized as COMPUTE!, was an American home computer magazine that was published from 1979 to 1994. Its origins can be traced to 1978 in Len Lindsay's PET Gazette, one of the first magazines for the Commodore PET computer. [1] In its 1980s heyday, Compute! covered all major platforms, and several single ...
Moodle – Free and open-source learning management system. OLAT – Web-based Learning Content Management System. Omeka – Content management system for online digital collections. openSIS – Web-based Student Information and School Management system. Sakai Project – Web-based learning management system.
calibre-ebook .com. Calibre is a cross-platform free and open-source suite of e-book software. Calibre supports organizing existing e-books into virtual libraries, displaying, editing, creating and converting e-books, as well as syncing e-books with a variety of e-readers. Editing books is supported for EPUB and AZW3 formats.
A Commodore 64 version of The Print Shop existed, allowing users to generate signs and banners with a printer. "The Newsroom" was a desktop publishing suite. Light pens and CAD drawing software were also commercially produced, such as the Inkwell Light Pen and related tools.
DieHard Gamers Club (1992–1996) Metropolis Media (1996–1998) Shinno Media (1999–2000) Video game news –focus on Anime and RPG games, Dave Halverson first video game publication. [65] GameNOW.
General magazines. These publications appeal to a broad audience and usually include content about computer hardware and software and technology news. These magazines could also be called technology magazines because of the large amount of content about non-computer consumer electronics, such as digital audio player and mobile phones.
Commodore 8-bit computer magazines. These are magazines partly or primarily focused on the Commodore 8-bit family of computers (including the Commodore VIC-20, Commodore 64, and Commodore 128 ).
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