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C ( pronounced / ˈsiː / – like the letter c) [ 6 ] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [ 7 ...
The C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the C programming language, as well as co-designed the Unix operating system with which development of the language was closely intertwined.
C Traps and Pitfalls. C Traps and Pitfalls is a slim computer programming book by former AT&T Corporation researcher and programmer Andrew Koenig, its first edition still in print in 2017, which outlines the many ways in which beginners and even sometimes quite experienced C programmers can write poor, malfunctioning and dangerous source code .
C, The Complete Reference [1] is a book on computer programming written by Herbert Schildt. The book gives an in-depth coverage of the C language and function libraries features. [2] [3] The first edition was released by Osbourne in 1987. The current version is 4th. Last revision: January 13th, 2018. [4]
Structure and Interpretation of Computer Programs ( SICP) is a computer science textbook by Massachusetts Institute of Technology professors Harold Abelson and Gerald Jay Sussman with Julie Sussman. It is known as the "Wizard Book" in hacker culture. [ 1] It teaches fundamental principles of computer programming, including recursion ...
The C-family programming languages share significant features of the C programming language. Many were developmentally influenced by C due to its success and ubiquity. The family also includes predecessors that influenced C's design such as BCPL. Notable programming sources use terms like C-style, C-like, a dialect of C, having C-like syntax.
The book treats mostly 2- and 3-dimensional geometry. The goal of the book is to provide a comprehensive introduction into methods and approached, rather than the cutting edge of the research in the field: the presented algorithms provide transparent and reasonably efficient solutions based on fundamental "building blocks" of computational ...
The Practice of Programming. The Practice of Programming ( ISBN 0-201-61586-X) by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering, published by Addison-Wesley. [1]