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  2. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] ( HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher. HLSL is analogous to the GLSL shading ...

  3. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.

  4. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The compiled programs are executed on the GPU. OpenGL Shading Language ( GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or ...

  5. Victoria's Secret Coupon for Free Shipping - AOL

    www.aol.com/news/2011-03-02-victorias-secret...

    Get free shipping at Victoria's Secret online when you buy any full-priced bra and use Victoria's Secret coupon code SHIPBRA11. The deal expires Mar. 6, 2011, at 11:59 p.m. EST and is not valid in ...

  6. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  7. Too many pills? How to talk to your doctor about reviewing ...

    www.aol.com/lifestyle/too-many-pills-talk-doctor...

    How to talk to your doctor about reviewing what’s needed. Swallowing a handful of pills is a daily ritual for many people, from young adults coping with anxiety to older adults managing chronic ...

  8. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    Shaders are simple programs that describe the traits of either a vertex or a pixel. Vertex shaders describe the attributes (position, texture coordinates, colors, etc.) of a vertex, while pixel shaders describe the traits (color, z-depth and alpha value) of a pixel. A vertex shader is called for each vertex in a primitive (possibly after ...

  9. I Always Order This Specific Drink & Now Every ... - AOL

    www.aol.com/always-order-specific-drink-now...

    A “bartender’s handshake” is a drink order that signals to your bartender a few things: 1. You’re (likely) not a jerk, and 2. You might also be a bartender, or 3. You’re about to become ...