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Survival horror. Mode(s) Single-player. Resident Evil[a]is a survival horrorvideo game developed and published by Capcom. Released for the GameCubevideo game console in 2002, it is a remakeof the 1996 PlayStationgame Resident Evil, the first installment in the Resident Evilvideo game series. The story takes place in 1998 near the fictional ...
Resident Evil Zero (or Resident Evil 0) [b] is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story takes place in July 1998 and follows officer ...
List of. Resident Evil. media. Resident Evil ( Biohazard in Japan) is a Japanese multimedia horror franchise owned by the video game company Capcom. The franchise was created in 1996 with Resident Evil, a survival horror video game developed and published by Capcom for the PlayStation console. The game's critical and commercial success drove ...
In August 2014 the source code for the game's X-Ray Engine 1.5.10 became available on GitHub under a non-open-source license. The successor's engine, X-ray 1.6.02, became available too. [220] [221] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat and Clear ...
People ask us all the time, "Should I play Resident Evil 6? I haven't played any of the others, does that matter?" Firstly, does it matter to you that you've been missing out on one of the biggest ...
Resident Evil 4: 2005 GameCube Resident Evil 4 HD: 2011: PlayStation 3, Xbox 360, PlayStation 4, Xbox One, Nintendo Switch Updated visuals and performance. Resident Evil 4 Ultimate HD Edition: 2014: Windows Updated visuals and performance. Resident Evil 4: 2023: PlayStation 5, Xbox Series X/S, Windows Remake of the original game.
MT Framework. MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.
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