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Dixit, 25 Words or Less, Mysterium, Deception. [ 1] Codenames is a 2015 party card game designed by Vlaada Chvátil and published by Czech Games Edition. Two teams compete by each having a "spymaster" give one-word clues that can point to multiple words on the board. The other players on the team attempt to guess their team's words while ...
A list of several such code words can be seen at Byeman Control System. Exercise terms – a combination of two words, normally unclassified, used exclusively to designate an exercise or test [1] In 1975, the Joint Chiefs of Staff introduced the Code Word, Nickname, and Exercise Term System (NICKA) which automated the assignment of names. NICKA ...
The United States Secret Service uses code names for U.S. presidents, first ladies, and other prominent persons and locations. [ 1] The use of such names was originally for security purposes and dates to a time when sensitive electronic communications were not routinely encrypted; today, the names simply serve for purposes of brevity, clarity ...
Pigpen cipher. The pigpen cipher uses graphical symbols assigned according to a key similar to the above diagram. [ 1] The pigpen cipher (alternatively referred to as the masonic cipher, Freemason's cipher, Rosicrucian cipher, Napoleon cipher, and tic-tac-toe cipher) [ 2][ 3] is a geometric simple substitution cipher, which exchanges letters ...
The Secret Service uses code names for presidents, first ladies and other prominent people and locations. Originally, the code names were used for security purposes when sensitive electronic ...
A recording of The Gong numbers station, run by the National People's Army of the German Democratic Republic, from 1988. A numbers station is a shortwave radio station characterized by broadcasts of formatted numbers, which are believed to be addressed to intelligence officers operating in foreign countries. [ 1]
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Taboo is a word, guessing, and party game published by Parker Brothers in 1989 (subsequently purchased by Hasbro ). [ 1] The objective of the game is for a player to have their partners guess the word on the player's card without using the word itself or five additional words listed on the card. The game is similar to Catch Phrase, also from ...