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  2. Vanishing point - Wikipedia

    en.wikipedia.org/wiki/Vanishing_point

    A vanishing point is a point on the image plane of a perspective rendering where the two-dimensional perspective projections of mutually parallel lines in three-dimensional space appear to converge. When the set of parallel lines is perpendicular to a picture plane, the construction is known as one-point perspective, and their vanishing point ...

  3. Perspective (graphical) - Wikipedia

    en.wikipedia.org/wiki/Perspective_(graphical)

    Linear or point-projection perspective (from Latin perspicere 'to see through') is one of two types of graphical projection perspective in the graphic arts; the other is parallel projection. [citation needed][dubious– discuss ] Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye.

  4. Three-point lighting - Wikipedia

    en.wikipedia.org/wiki/Three-point_lighting

    Three-point lighting is a standard method used in visual media such as theatre, video, film, still photography, computer-generated imagery and 3D computer graphics. [1] By using three separate positions, the photographer can illuminate the shot's subject (such as a person) however desired, while also controlling (or eliminating) the shading and ...

  5. Picture plane - Wikipedia

    en.wikipedia.org/wiki/Picture_plane

    In painting, photography, graphical perspective and descriptive geometry, a picture plane is an image plane located between the "eye point" (or oculus) and the object being viewed and is usually coextensive to the material surface of the work. It is ordinarily a vertical plane perpendicular to the sightline to the object of interest.

  6. Perspective-n-Point - Wikipedia

    en.wikipedia.org/wiki/Perspective-n-Point

    Perspective-n-Point. Perspective-n-Point[1] is the problem of estimating the pose of a calibrated camera given a set of n 3D points in the world and their corresponding 2D projections in the image. The camera pose consists of 6 degrees-of-freedom (DOF) which are made up of the rotation (roll, pitch, and yaw) and 3D translation of the camera ...

  7. History of photography - Wikipedia

    en.wikipedia.org/wiki/History_of_photography

    View from the Window at Le Gras 1826 or 1827, believed to be the earliest surviving camera photograph. [1] Original (left) and colorized reoriented enhancement (right).. The history of photography began with the discovery of two critical principles: The first is camera obscura image projection, the second is the discovery that some substances are visibly altered by exposure to light. [2]

  8. Worm's-eye view - Wikipedia

    en.wikipedia.org/wiki/Worm's-eye_view

    Graphical projection. A worm's-eye view is a description of the view of a scene from below that a worm might have if it could see. It is the opposite of a bird's-eye view. [1] It can give the impression that an object is tall and strong while the viewer is childlike or powerless. [2]

  9. Multiview orthographic projection - Wikipedia

    en.wikipedia.org/wiki/Multiview_orthographic...

    v. t. e. In technical drawing and computer graphics, a multiview projection is a technique of illustration by which a standardized series of orthographic two-dimensional pictures are constructed to represent the form of a three-dimensional object. Up to six pictures of an object are produced (called primary views), with each projection plane ...

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