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  2. AsciiMath - Wikipedia

    en.wikipedia.org/wiki/AsciiMath

    AsciiMath is a client-side mathematical markup language for displaying mathematical expressions in web browsers. [1] [2] Using the JavaScript script ASCIIMathML.js, AsciiMath notation is converted to MathML at the time the page is loaded by the browser, natively in Mozilla Firefox, Safari, and via a plug-in in IE7.

  3. Calculator input methods - Wikipedia

    en.wikipedia.org/wiki/Calculator_input_methods

    Calculator input methods. There are various ways in which calculators interpret keystrokes. These can be categorized into two main types: On a single-step or immediate-execution calculator, the user presses a key for each operation, calculating all the intermediate results, before the final value is shown. [ 1][ 2][ 3]

  4. Programmable calculator - Wikipedia

    en.wikipedia.org/wiki/Programmable_calculator

    Programmable calculator. Programmable calculators are calculators that can automatically carry out a sequence of operations under control of a stored program. Most are Turing complete, and, as such, are theoretically general-purpose computers. However, their user interfaces and programming environments are specifically tailored to make ...

  5. AOL Mail

    mail.aol.com

    You can find instant answers on our AOL Mail help page. Should you need additional assistance we have experts available around the clock at 800-730-2563.

  6. Multiplication sign - Wikipedia

    en.wikipedia.org/wiki/Multiplication_sign

    The multiplication sign (×), also known as the times sign or the dimension sign, is a mathematical symbol used to denote the operation of multiplication, which results in a product. [ 1 ] The symbol is also used in botany , in botanical hybrid names and the heavy goods vehicle industry, to calculate the amount of powered wheels.

  7. Reed–Solomon error correction - Wikipedia

    en.wikipedia.org/wiki/Reed–Solomon_error...

    The first element of a CIRC decoder is a relatively weak inner (32,28) Reed–Solomon code, shortened from a (255,251) code with 8-bit symbols. This code can correct up to 2 byte errors per 32-byte block. More importantly, it flags as erasures any uncorrectable blocks, i.e., blocks with more than 2 byte errors.

  8. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  9. Leap year problem - Wikipedia

    en.wikipedia.org/wiki/Leap_year_problem

    The leap year problem (also known as the leap year bug or the leap day bug) is a problem for both digital (computer-related) and non-digital documentation and data storage situations which results from errors in the calculation of which years are leap years, or from manipulating dates without regard to the difference between leap years and common years.