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  2. Wordle - Wikipedia

    en.wikipedia.org/wiki/Wordle

    Mode (s) Single-player. Wordle is a web-based word game created and developed by Welsh software engineer Josh Wardle. Players have six attempts to guess a five-letter word, with feedback given for each guess in the form of coloured tiles indicating when letters match or occupy the correct position. Wordle has a single daily solution, with all ...

  3. Word game - Wikipedia

    en.wikipedia.org/wiki/Word_game

    v. t. e. Word games are spoken, board, card or video games often designed to test ability with language or to explore its properties. Word games are generally used as a source of entertainment, but can additionally serve an educational purpose. Young children can enjoy playing games such as Hangman, while naturally developing important language ...

  4. Delis–Kaplan Executive Function System - Wikipedia

    en.wikipedia.org/wiki/Delis–Kaplan_Executive...

    The Delis–Kaplan Executive Function System ( D-KEFS) is a neuropsychological test used to measure a variety of verbal and nonverbal executive functions for both children and adults (ages 8–89 years). This assessment was developed over the span of a decade by Dean Delis, Edith Kaplan, and Joel Kramer, and it was published in 2001.

  5. Context effect - Wikipedia

    en.wikipedia.org/wiki/Context_effect

    The impact of context effects is considered to be part of top-down design. The concept is supported by the theoretical approach to perception known as constructive perception. Context effects can impact our daily lives in many ways such as word recognition, learning abilities, memory, and object recognition. It can have an extensive effect on ...

  6. Key Word in Context - Wikipedia

    en.wikipedia.org/wiki/Key_Word_in_Context

    Key Word in Context. Key Word In Context ( KWIC) is the most common format for concordance lines. The term KWIC was coined by Hans Peter Luhn. [ 1] The system was based on a concept called keyword in titles, which was first proposed for Manchester libraries in 1864 by Andrea Crestadoro. [ 2]

  7. Word guessing - Wikipedia

    en.wikipedia.org/wiki/Word_guessing

    Word guessing. Word guessing refers to a method of reading in which a beginner reader doesn't know what a word is in a sentence, so they guess what the word is and read the rest of the sentence to confirm their guess. [1] [2]

  8. The New York Times Games - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Games

    The New York Times Games ( NYT Games) is a collection of casual print and online games published by The New York Times, an American newspaper. Originating with the newspaper's crossword puzzle in 1942, NYT Games was officially established on August 21, 2014, with the addition of the Mini Crossword. [ 1] Most puzzles of The New York Times Games ...

  9. The New York Times Connections - Wikipedia

    en.wikipedia.org/wiki/The_New_York_Times_Connections

    Word game. Mode (s) Single-player. Connections is a word puzzle developed and published by The New York Times as part of The New York Times Games. It was released for PC on June 12, 2023, during its beta phase. It is the second-most-played game that is published by Times, behind Wordle. [ 1][ 2][ 3]