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  2. String (computer science) - Wikipedia

    en.wikipedia.org/wiki/String_(computer_science)

    String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...

  3. String interning - Wikipedia

    en.wikipedia.org/wiki/String_interning

    String interning. In computer science, string interning is a method of storing only one copy of each distinct string value, which must be immutable. [1] Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned.

  4. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    e. String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.

  5. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    String interpolation is an alternative to building string via concatenation, which requires repeat quoting and unquoting; [2] or substituting into a printf format string, where the variable is far from where it is used. Compare: apples = 4 puts "I have #{apples} apples." # string interpolation puts "I have " + String(apples) + " apples."

  6. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    java.lang.String. java.lang.String is Java's basic string type. Immutable. Some methods treat each UTF-16 code unit as a "character", but methods to convert to an int[] that is effectively UTF-32 are also available. java.lang.Throwable. java.lang.Throwable is supertype of everything that can be thrown or caught with Java's throw and catch ...

  7. String-searching algorithm - Wikipedia

    en.wikipedia.org/wiki/String-searching_algorithm

    String-searching algorithm. In computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and ...

  8. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    Approximate string matching. In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate ...

  9. Immutable object - Wikipedia

    en.wikipedia.org/wiki/Immutable_object

    Immutable object. In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3] In some cases, an object is considered immutable even ...