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String (computer science) Strings are typically made up of characters, and are often used to store human-readable data, such as words or sentences. In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length ...
String interning. In computer science, string interning is a method of storing only one copy of each distinct string value, which must be immutable. [1] Interning strings makes some string processing tasks more time-efficient or space-efficient at the cost of requiring more time when the string is created or interned.
e. String functions are used in computer programming languages to manipulate a string or query information about a string (some do both). Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.
String interpolation is an alternative to building string via concatenation, which requires repeat quoting and unquoting; [2] or substituting into a printf format string, where the variable is far from where it is used. Compare: apples = 4 puts "I have #{apples} apples." # string interpolation puts "I have " + String(apples) + " apples."
java.lang.String. java.lang.String is Java's basic string type. Immutable. Some methods treat each UTF-16 code unit as a "character", but methods to convert to an int[] that is effectively UTF-32 are also available. java.lang.Throwable. java.lang.Throwable is supertype of everything that can be thrown or caught with Java's throw and catch ...
String-searching algorithm. In computer science, string-searching algorithms, sometimes called string-matching algorithms, are an important class of string algorithms that try to find a place where one or several strings (also called patterns) are found within a larger string or text. A basic example of string searching is when the pattern and ...
Approximate string matching. In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate ...
Immutable object. In object-oriented (OO) and functional programming, an immutable object (unchangeable [1] object) is an object whose state cannot be modified after it is created. [2] This is in contrast to a mutable object (changeable object), which can be modified after it is created. [3] In some cases, an object is considered immutable even ...