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  2. The C Programming Language - Wikipedia

    en.wikipedia.org/wiki/The_C_Programming_Language

    The C Programming Language (sometimes termed K&R, after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the C programming language, as well as co-designed the Unix operating system with which development of the language was closely intertwined.

  3. Malbolge - Wikipedia

    en.wikipedia.org/wiki/Malbolge

    Malbolge has three registers, a, c, and d. When a program starts, the value of all three registers is zero. a stands for 'accumulator', set to the value written by all write operations on memory and used for standard I/O. c, the code pointer, is special: it points to the current instruction. d is the data pointer. It is automatically ...

  4. Microsoft Power Fx - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Power_Fx

    Microsoft Power Fx is a free and open source low-code, general-purpose programming language for expressing logic across the Microsoft Power Platform. [1] [2] [3] It was first announced at Ignite 2021 and the specification was released in March 2021. [4] [5] It is based on spreadsheet -like formulas to make it accessible to large numbers of ...

  5. The Art of Computer Programming - Wikipedia

    en.wikipedia.org/.../The_Art_of_Computer_Programming

    The Art of Computer Programming ( TAOCP) is a comprehensive monograph written by the computer scientist Donald Knuth presenting programming algorithms and their analysis. Volumes 1–5 are intended to represent the central core of computer programming for sequential machines. When Knuth began the project in 1962, he originally conceived of it ...

  6. Code Reading - Wikipedia

    en.wikipedia.org/wiki/Code_Reading

    Code Reading ( ISBN 0-201-79940-5) is a 2003 software development book written by Diomidis Spinellis . The book is directed to programmers who want to improve their code reading abilities. It discusses specific techniques for reading code written by others and outlines common programming concepts. The code examples used in the book are taken ...

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    1. Programming used to ensure that the player stays within the physical boundaries of the game world.: 119 Also see noclip, a cheat where clipping is disabled. 2. A 3D graphics process which determines if an object is visible and "clips" any obscured parts before drawing it. See also clipping (computer graphics). clock/clocked

  8. The Practice of Programming - Wikipedia

    en.wikipedia.org/wiki/The_Practice_of_Programming

    The Practice of Programming. The Practice of Programming ( ISBN 0-201-61586-X) by Brian W. Kernighan and Rob Pike is a 1999 book about computer programming and software engineering, published by Addison-Wesley. [1]

  9. C (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_(programming_language)

    C ( pronounced / ˈsiː / – like the letter c) [6] is a general-purpose programming language. It was created in the 1970s by Dennis Ritchie and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems code (especially in kernels [7 ...

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