Gamer.Site Web Search

  1. Ads

    related to: rewards program for reading games for students

Search results

  1. Results From The WOW.Com Content Network
  2. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  3. Sustained silent reading - Wikipedia

    en.wikipedia.org/wiki/Sustained_silent_reading

    This village, in the Kasi district of Laos, was the site of the nation's first SSR program. Sustained silent reading (SSR) is a form of school-based recreational reading, or free voluntary reading, where students read silently in a designated period every day, with the underlying assumption being that students learn to read by reading constantly.

  4. Student teams-achievement divisions - Wikipedia

    en.wikipedia.org/wiki/Student_teams-achievement...

    Student teams-achievement divisions (STAD) is a Cooperative learning strategy in which small groups of learners with different levels of ability work together to accomplish a shared learning goal. [1] It was devised by Robert Slavin and his associates at Johns Hopkins University. STAD is considered as one of the most researched, simplest, and ...

  5. Three Jackson-Madison students relish in reading rewards as ...

    www.aol.com/three-jackson-madison-students...

    Students in the Jackson-Madison County School System were rewarded for meeting reading goals as part of the district's new literacy campaign

  6. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    Accelerated Reader (AR) is an educational program created by Renaissance Learning. It is designed to monitor and manage students' independent reading practice and comprehension in both English and Spanish. The program assesses students' performance through quizzes and tests based on the books they have read.

  7. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

  1. Ads

    related to: rewards program for reading games for students