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  2. Nessy Learning - Wikipedia

    en.wikipedia.org/wiki/Nessy_Learning

    Nessy Learning Ltd is a publisher of educational software who developed the first online learning program for dyslexics in August, 2000.. Based in Bristol, England, Nessy was founded in 1999 by Mike Jones, [1] primarily to publish the games and resources created at the Bristol Dyslexia Centre, a registered charity. [2]

  3. My Nintendo - Wikipedia

    en.wikipedia.org/wiki/My_Nintendo

    My Nintendo [a] is a loyalty program provided by Nintendo and the successor to Club Nintendo. The system allows players to earn points from using software or purchasing games, which can then be spent on rewards such as digital games or discounts. The program launched worldwide in March 2016, releasing alongside Nintendo's first mobile app, Miitomo.

  4. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.

  5. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    Accelerated Reader (AR) is an educational program created by Renaissance Learning. It is designed to monitor and manage students' independent reading practice and comprehension in both English and Spanish. The program assesses students' performance through quizzes and tests based on the books they have read.

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  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit: Jumpsmarter. 2018. Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company. The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  8. Wordscapes - Wikipedia

    en.wikipedia.org/wiki/Wordscapes

    Platform (s) Mobile phone, iOS, Android. Release. 2017. Genre (s) Puzzle, scrambler. Mode (s) Single-player (multiplayer if there is a tournament) Wordscapes is a word puzzle video game created by the American studio PeopleFun, available on Android and IOS. [ 1 ]Wordscapes was a top 100 ranked game on the Google Play Store, and the App Store.

  9. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [28] Early gamification strategies use rewards for players who accomplish desired tasks or ...

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