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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    This normal map is encoded in object space. In 3D computer graphics, normal mapping, or Dot3 bump mapping, is a texture mapping technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. [1]

  3. Mean arterial pressure - Wikipedia

    en.wikipedia.org/wiki/Mean_arterial_pressure

    D062186. In medicine, the mean arterial pressure ( MAP) is an average calculated blood pressure in an individual during a single cardiac cycle. [ 1] Although methods of estimating MAP vary, a common calculation is to take one-third of the pulse pressure (the difference between the systolic and diastolic pressures ), and add that amount to the ...

  4. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Worley noise, also called Voronoi noise and cellular noise, is a noise function introduced by Steven Worley in 1996. Worley noise is an extension of the Voronoi diagram that outputs a real value at a given coordinate that corresponds to the Distance of the nth nearest seed (usually n=1) and the seeds are distributed evenly through the region.

  5. Linear map - Wikipedia

    en.wikipedia.org/wiki/Linear_map

    Linear map. In mathematics, and more specifically in linear algebra, a linear map (also called a linear mapping, linear transformation, vector space homomorphism, or in some contexts linear function) is a mapping between two vector spaces that preserves the operations of vector addition and scalar multiplication.

  6. Bump mapping - Wikipedia

    en.wikipedia.org/wiki/Bump_mapping

    Bump mapping[ 1] is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations. The result is an apparently bumpy surface rather than a smooth surface, although the ...

  7. MAP sensor - Wikipedia

    en.wikipedia.org/wiki/MAP_sensor

    Thus, a MAP sensor will always read 100 kPa more than a boost sensor measuring the same conditions. A MAP sensor will never display a negative reading because it is measuring absolute pressure, where zero is the total absence of pressure. Vacuum is measured as a negative pressure relative to normal atmospheric pressure. Vacuum-Boost sensors can ...

  8. 3Dc - Wikipedia

    en.wikipedia.org/wiki/3Dc

    3Dc. 3Dc ( FourCC : ATI2), also known as DXN, BC5, or Block Compression 5 is a lossy data compression algorithm for normal maps invented and first implemented by ATI. It builds upon the earlier DXT5 algorithm and is an open standard. 3Dc is now implemented by both ATI and Nvidia .

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