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Video game addiction. Video game addiction ( VGA ), also known as gaming disorder or internet gaming disorder, is generally defined as a psychological addiction that is problematic, compulsive use of video games that results in significant impairment to an individual's ability to function in various life domains over a prolonged period of time.
Internet addiction disorder. Internet addiction disorder ( IAD ), also known as problematic internet use or pathological internet use, is problematic, compulsive use of the internet, particularly social media, that impairs individual function over a prolonged period of time. Young people are at particular risk of developing internet addiction ...
Vision problems. Too much video game playing may cause vision problems. [ 11] Extensive viewing of the screen can cause eye strain, as the cornea, pupil, and iris are not intended for mass viewing sessions of electronic devices. Using video games for too long may also cause headaches, dizziness, and chances of vomiting from focusing on a screen.
Mark D. Griffiths is an English chartered psychologist focusing in the field of behavioural addictions, namely gambling disorder, gaming addiction, Internet addiction, sex addiction, and work addiction. He is a Professor of Behavioural Addiction at Nottingham Trent University and director of the International Gaming Research Unit. [ 1]
Video game addiction has been shown to be more prevalent in males than females, higher by 2.9 times. [61] It has been suggested that people of younger ages are more prone to become addicted to video games. [61] People with certain personalities may be more susceptible to gaming addictions. [61] [62] Risk factors for video game addiction include ...
Computer addiction. Computer addiction is a form of behavioral addiction [ 1] that can be described as the excessive or compulsive use of the computer, which persists despite serious negative consequences for personal, social, or occupational function. [ 2] Another clear conceptualization is made by Block, who stated that "Conceptually, the ...
Community reinforcement approach and family training (abbr. CRAFT) is a behavior therapy approach in psychotherapy for treating addiction developed by Robert J. Myers in the late 1970s. Meyers worked with Nathan Azrin in the early 1970s whilst he was developing his own community reinforcement approach ( CRA) which uses operant conditioning ...
Video game rehabilitation. Video game rehabilitation is a process of using common video game consoles and methodology to target and improve physical and mental weaknesses through therapeutic processes. Video games are becoming an integral part of occupational therapy practice in acute, rehabilitation, and community settings. [1]