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  2. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    In the Dungeons & Dragons ( D&D) fantasy role-playing game, alignment is a categorization of the ethical and moral perspective of player characters, non-player characters, and creatures. Most versions of the game feature a system in which players make two choices for characters. One is the character's views on "law" versus "chaos", the other on ...

  3. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a set of dice. Some games use different terms to refer to an ...

  4. Orc (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Orc_(Dungeons_&_Dragons)

    The orc was featured as a player character race in The Orcs of Thar (1989). Orcs were also later featured in the Dungeons & Dragons Game set (1991), the Dungeons & Dragons Rules Cyclopedia (1991), the Classic Dungeons & Dragons Game set (1994), and the Dungeons & Dragons Adventure Game set (1999).

  5. Braille ASCII - Wikipedia

    en.wikipedia.org/wiki/Braille_ASCII

    Braille ASCII. Braille ASCII (or more formally The North American Braille ASCII Code, also known as SimBraille) is a subset of the ASCII character set which uses 64 of the printable ASCII characters to represent all possible dot combinations in six-dot braille. It was developed around 1969 and, despite originally being known as North American ...

  6. Character race - Wikipedia

    en.wikipedia.org/wiki/Character_race

    Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction.In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).

  7. Kobold (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Kobold_(Dungeons_&_Dragons)

    Dungeons & Dragons. ) Kobolds are a fictional race of humanoid creatures featured in the Dungeons & Dragons roleplaying game and other fantasy media. They are often depicted as small reptilian humanoids with long tails, distantly related to dragons . In fantasy roleplaying games, kobolds are often used as weak "cannon fodder" monsters, similar ...

  8. Dungeons & Dragons iconic characters - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_iconic...

    The iconic characters in Dungeons & Dragons are a series of characters developed for the 3rd edition of the Dungeons & Dragons role-playing game used as recurring characters in illustrations and text explanations to illustrate archetypal D&D race and class combinations. In the case of a few classes, there is more than one iconic character ...

  9. Centaur (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Centaur_(Dungeons_&_Dragons)

    The centaur appeared in the D&D Expert Set (1981, 1983) and the Dungeons & Dragons Rules Cyclopedia (1991). The centaur appeared as a character class in Tall Tales of the Wee Folk (1989). [6] The centaur appeared in first edition Advanced Dungeons & Dragons in the original Monster Manual (1977). [7] The sea centaur appeared in Dragon #116 ...

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