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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [ 2]

  3. Operator overloading - Wikipedia

    en.wikipedia.org/wiki/Operator_overloading

    Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain [ 1] and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical ...

  4. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  5. Comparison of programming languages (object-oriented programming)

    en.wikipedia.org/wiki/Comparison_of_programming...

    List of "Hello World" programs. Comparison of individual. languages. v. t. e. This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures .

  6. Multiple inheritance - Wikipedia

    en.wikipedia.org/wiki/Multiple_inheritance

    Multiple inheritance is a frequent occurrence in Eiffel development; most of the effective classes in the widely used EiffelBase library of data structures and algorithms, for example, have two or more parents. [7] Goprevents the diamond problem at compile time.

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...

  8. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables . A constructor resembles an instance method, but it differs from a method in that it ...

  9. Association (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Association_(object...

    In object-oriented programming, association defines a relationship between classes of objects that allows one object instance to cause another to perform an action on its behalf. This relationship is structural, because it specifies that objects of one kind are connected to objects of another and does not represent behaviour . Top: A ...