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  2. Operator overloading - Wikipedia

    en.wikipedia.org/wiki/Operator_overloading

    Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain [ 1] and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical ...

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming ( OOP) is a programming paradigm based on the concept of objects, [ 1] which can contain data and code: data in the form of fields (often known as attributes or properties ), and code in the form of procedures (often known as methods ).

  4. Comparison of programming languages (object-oriented programming)

    en.wikipedia.org/wiki/Comparison_of_programming...

    List of "Hello World" programs. Comparison of individual. languages. v. t. e. This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures .

  5. C++ - Wikipedia

    en.wikipedia.org/wiki/C++

    Therefore, C++ supports not just object-oriented programming, but other decomposition paradigms such as modular programming. It is generally considered good practice to make all data private or protected, and to make public only those functions that are part of a minimal interface for users of the class.

  6. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    Rule of three. The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1] destructor. copy constructor. copy assignment operator. These three functions are special member ...

  7. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    A class defines an implementation of an interface, and instantiating the class results in an object that exposes the implementation via the interface. [3] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes ...

  8. Virtual inheritance - Wikipedia

    en.wikipedia.org/wiki/Virtual_inheritance

    Virtual inheritance is a C++ technique that ensures only one copy of a base class ' s member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B and C inherit from a class A, and a class D inherits from both B and C, then D will contain two copies of A ' s member variables: one via B, and one via C.

  9. Covariance and contravariance (computer science) - Wikipedia

    en.wikipedia.org/wiki/Covariance_and_contra...

    Arrays. Read-only data types (sources) can be covariant; write-only data types (sinks) can be contravariant. Mutable data types which act as both sources and sinks should be invariant. To illustrate this general phenomenon, consider the array type. For the type Animal we can make the type Animal[], which is an "array of animals".