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Multiplication table. In mathematics, a multiplication table (sometimes, less formally, a times table) is a mathematical table used to define a multiplication operation for an algebraic system. The decimal multiplication table was traditionally taught as an essential part of elementary arithmetic around the world, as it lays the foundation for ...
Multiplication algorithm. A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Efficient multiplication algorithms have existed since the advent of the decimal numeral system .
Definition[edit] The octonions can be thought of as octets (or 8-tuples) of real numbers. Every octonion is a real linear combination of the unit octonions : where e0 is the scalar or real element; it may be identified with the real number 1. That is, every octonion x can be written in the form. with real coefficients xi .
In mathematics, ancient Egyptian multiplication (also known as Egyptian multiplication, Ethiopian multiplication, Russian multiplication, or peasant multiplication), one of two multiplication methods used by scribes, is a systematic method for multiplying two numbers that does not require the multiplication table, only the ability to multiply and divide by 2, and to add.
The History of Mathematical Tables: from Sumer to Spreadsheets is an edited volume in the history of mathematics on mathematical tables.It was edited by Martin Campbell-Kelly, Mary Croarken, Raymond Flood, and Eleanor Robson, developed out of the presentations at a conference on the subject organised in 2001 by the British Society for the History of Mathematics, and published in 2003 by the ...
Shepard tables (also known as the Shepard tabletop illusion) are an optical illusion first published in 1990 as "Turning the Tables," by Stanford psychologist Roger N. Shepard in his book Mind Sights, a collection of illusions that he had created. [1] It is one of the most powerful optical illusions, typically creating length miscalculations of ...
e. In probability theory, the expected value (also called expectation, expectancy, expectation operator, mathematical expectation, mean, expectation value, or first moment) is a generalization of the weighted average. Informally, the expected value is the arithmetic mean of the possible values a random variable can take, weighted by the ...
Math Blaster! is a 1983 educational video game, and the first entry in the "Math Blaster" series within the Blaster Learning System created by Davidson & Associates. The game was developed by former educator Jan Davidson. [2] It would be revised and ported to newer hardware and operating systems, with enhanced versions rebranded as Math Blaster ...
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