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Function overloading is usually associated with statically-typed programming languages that enforce type checking in function calls. An overloaded function is a set of different functions that are callable with the same name. For any particular call, the compiler determines which overloaded function to use and resolves this at compile time.
In the terms of type theory, a class is an implementation—a concrete data structure and collection of subroutines—while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...
Nested function. In computer programming, a nested function (or nested procedure or subroutine) is a named function that is defined within another, enclosing, block and is lexically scoped within the enclosing block – meaning it is only callable by name within the body of the enclosing block and can use identifiers declared in outer blocks ...
Python supports most object oriented programming (OOP) techniques. It allows polymorphism, not only within a class hierarchy but also by duck typing. Any object can be used for any type, and it will work so long as it has the proper methods and attributes. And everything in Python is an object, including classes, functions, numbers and modules.
The distinction between the two is subtle: "higher-order" describes a mathematical concept of functions that operate on other functions, while "first-class" is a computer science term for programming language entities that have no restriction on their use (thus first-class functions can appear anywhere in the program that other first-class ...
A callback is often back on the level of the original caller. In computer programming, a callback is a function that is stored as data (a reference) and designed to be called by another function – often back to the original abstraction layer . A function that accepts a callback parameter may be designed to call back before returning to its ...
this (computer programming) this, self, and Me are keywords used in some computer programming languages to refer to the object, class, or other entity which the currently running code is a part of. The entity referred to thus depends on the execution context (such as which object has its method called). Different programming languages use these ...
Call stack. In computer science, a call stack is a stack data structure that stores information about the active subroutines of a computer program. This type of stack is also known as an execution stack, program stack, control stack, run-time stack, or machine stack, and is often shortened to simply " the stack ".