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Packet Tracer is a cross-platform visual simulation tool designed by Cisco Systems that allows users to create network topologies and imitate modern computer networks. The software allows users to simulate the configuration of Cisco routers and switches using a simulated command line interface. Packet Tracer makes use of a drag and drop user ...
e. The Spanning Tree Protocol ( STP) is a network protocol that builds a loop-free logical topology for Ethernet networks. The basic function of STP is to prevent bridge loops and the broadcast radiation that results from them. Spanning tree also allows a network design to include backup links providing fault tolerance if an active link fails.
Simple Loop Prevention Protocol ( SLPP) in computer networking is a data link layer protocol developed by Nortel (previously acquired by Avaya, now a part of Extreme Networks) to protect against Layer 2 network loops. SLPP uses a small hello packet to detect network loops. The SLPP protocol checks packets from the originating switch and the ...
In telecommunications, loopback, or a loop, is a hardware or software method which feeds a received signal or data back to the sender. It is used as an aid in debugging physical connection problems. As a test, many data communication devices can be configured to send specific patterns (such as all ones) on an interface and can detect the ...
A switching loop or bridge loop occurs in computer networks when there is more than one layer 2 path between two endpoints (e.g. multiple connections between two network switches or two ports on the same switch connected to each other). The loop creates broadcast storms as broadcasts and multicasts are forwarded by switches out every port, the ...
In a simple reachability protocol, such as EGP, the routing loop will persist forever. In a naive distance-vector protocol, such as the routing information protocol, the loop will persist until the metrics for C reach infinity (the maximum number of routers that a packet can traverse in RIP is 15. The value 16 is considered infinity and the ...
Replay attack. A replay attack (also known as a repeat attack or playback attack) is a form of network [1] attack in which valid data transmission is maliciously or fraudulently repeated or delayed. [1] This is carried out either by the originator or by an adversary who intercepts the data and re-transmits it, possibly as part of a spoofing ...
If the RPF check fails, the packet is dropped. As a result, the forwarding of the packet is decided based upon the reverse path of the packet rather than the forward path. By only forwarding packets that come into the interface that also holds the routing entry for the source of the packet, loops are prevented.