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  2. The Game (mind game) - Wikipedia

    en.wikipedia.org/wiki/The_Game_(mind_game)

    The Game is a mind game in which the objective is to avoid thinking about The Game itself. Thinking about The Game constitutes a loss, which must be announced each time it occurs. It is impossible to win most versions of The Game. Depending on the variation, it is held that the whole world, or all those who are aware of the game, are playing it ...

  3. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    t. e. Game theory is the study of mathematical models of strategic interactions. [ 1] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [ 2] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  4. Games People Play (book) - Wikipedia

    en.wikipedia.org/wiki/Games_People_Play_(book)

    ISBN. 0-345-41003-3. Games People Play: The Psychology of Human Relationships is a 1964 book by psychiatrist Eric Berne. The book was a bestseller at the time of its publication, despite drawing academic criticism for some of the psychoanalytic theories it presented. It popularized Berne's model of transactional analysis among a wide audience ...

  5. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. [ 1] In other words, player one's gain is equivalent to player two's loss, with the result that the net improvement in benefit ...

  6. n-back - Wikipedia

    en.wikipedia.org/wiki/N-back

    n -back. n. -back. The n-back task is a continuous performance task that is commonly used as an assessment in psychology and cognitive neuroscience to measure a part of working memory and working memory capacity. [ 1] The n -back was introduced by Wayne Kirchner in 1958. [ 2] N-Back games are purported to be a training method to improve working ...

  7. Word Association - Wikipedia

    en.wikipedia.org/wiki/Word_association

    Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word" [1] or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation".

  8. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Play (activity) Play is a range of intrinsically motivated activities done for recreational pleasure and enjoyment. [ 1] Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds .

  9. Coordination game - Wikipedia

    en.wikipedia.org/wiki/Coordination_game

    The generic term for this class of game is anti-coordination game. The best-known example of a 2-player anti-coordination game is the game of Chicken (also known as Hawk-Dove game ). Using the payoff matrix in Figure 1, a game is an anti-coordination game if B > A and C > D for row-player 1 (with lowercase analogues b > d and c > a for column ...