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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    32 kbit/s 13 bit Yes No No No G.722: sub-band ADPCM, Lossy: 16 kHz 64 kbit/s (comprises 48, 56 or 64 kbit/s audio and 16, 8 or 0 kbit/s auxiliary data) 14 bit 4 ms Yes No No No G.722.1: Modulated Lapped Transform (MDCT), Lossy (based on Siren Codec) 16 kHz 24, 32 kbit/s 16 bit 40 ms Yes No No No G.722.1C

  3. Fifth generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Fifth_generation_of_video...

    The fifth generation era (also known as the 32-bit era, the 64-bit era, or the 3D era) refers to computer and video games, video game consoles, and handheld gaming consoles dating from approximately October 4, 1993, to March 23, 2006. [note 1] The best-selling home console was the Sony PlayStation, followed by the Nintendo 64 and Sega Saturn.

  4. Audio bit depth - Wikipedia

    en.wikipedia.org/wiki/Audio_bit_depth

    Audio bit depth. An analog signal (in red) encoded to 4-bit PCM digital samples (in blue); the bit depth is four, so each sample's amplitude is one of 16 possible values. In digital audio using pulse-code modulation (PCM), bit depth is the number of bits of information in each sample, and it directly corresponds to the resolution of each sample.

  5. Super Audio CD - Wikipedia

    en.wikipedia.org/wiki/Super_Audio_CD

    Super Audio CD ( SACD) is an optical disc format for audio storage introduced in 1999. It was developed jointly by Sony and Philips Electronics and intended to be the successor to the compact disc (CD) format. The SACD format allows multiple audio channels (i.e. surround sound or multichannel sound). It also provides a higher bit rate and ...

  6. ATRAC - Wikipedia

    en.wikipedia.org/wiki/ATRAC

    Adaptive Transform Acoustic Coding ( ATRAC) is a family of proprietary audio compression algorithms developed by Sony. MiniDisc was the first commercial product to incorporate ATRAC, in 1992. ATRAC allowed a relatively small disc like MiniDisc to have the same running time as CD while storing audio information with minimal perceptible loss in ...

  7. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    FFmpeg (decoder only) CRI Sofdec codec - a MPEG variant with 11-bit DC and color space correction; [80] used in Sofdec middleware. CRI P256 - used in Sofdec middleware for Nintendo DS [81] Indeo Video Interactive (aka Indeo 4/5) - used in PC games for Microsoft Windows. FFmpeg (decoder only) Intel Indeo Video.

  8. Opus (audio format) - Wikipedia

    en.wikipedia.org/wiki/Opus_(audio_format)

    Possible bitrate and latency combinations compared with other audio formats. Opus supports constant and variable bitrate encoding from 6 kbit/s to 510 kbit/s (or up to 256 kbit/s per channel for multi-channel tracks), frame sizes from 2.5 ms to 60 ms, and five sampling rates from 8 kHz (with 4 kHz bandwidth) to 48 kHz (with 20 kHz bandwidth, the human hearing range).

  9. Direct Stream Digital - Wikipedia

    en.wikipedia.org/wiki/Direct_Stream_Digital

    Direct Stream Digital (DSD) is a trademark used by Sony and Philips for their system for digitally encoding audio signals for the Super Audio CD (SACD).. DSD uses delta-sigma modulation, a form of pulse-density modulation encoding, a technique to represent audio signals in digital format, a sequence of single-bit values at a sampling rate of 2.8224 MHz.